Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scea.yaroze.freetalk Subject: Your oppinion?? Date: 5 Feb 1998 09:30:51 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 30 Sender: news@chuka.playstation.co.uk Message-ID: <6bc0sb$mku1@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk Hello! I have a question to pose to you in my game that I am doing I think I may not have room for all the levels and images now I know codewarrior has a thing where you can download stuff to put new stuff in memory but that would mean only people with codewarrior could play it Yes, if it used CodeWarrior's dynamic loading into RAM, it would mean that anyone without CodeWarrior couldn't play it. so what I was thinking is after the first few levels put a save game on a memory card then let the people dowload the new levels and have it retive the save game from the memory card so everyone can play it does this sound like a good plan?? Sounds most reasonable. You don't need to use a memory card however; could just use a program-defined resource file (eg plain text) that is saved up to PC/Mac using the printf/logging feature; this removes the need for writing to and reading from memory card, it may be a quicker and easier method. Lewis