Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Kevin Holbrook Newsgroups: scea.yaroze.freetalk Subject: Re: Linux and Yaroze Date: Thu, 29 May 1997 16:01:33 -0500 Organization: SCEA Net Yaroze News Lines: 38 Message-ID: <338DEEAD.79258B34@bmc.com> References: <338B567A.EEAD686@ranch.org> <338c4a3e.1927717@205.149.189.29> <338B6AD2.1CFA@bmc.com> <338cfe5c.903118@news.scea.sony.com> NNTP-Posting-Host: dresden.bmc.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (X11; U; Linux 2.0.26 i586) Rajiv Patel wrote: > > >I would love to be able to use Linux for Yaroze development. > >Win95 is too unstable and NT beats my high-end PC to death. > > How high-end is your high-end PC? I'm running NT on a P133 with 64M > and it's on average 20-30% faster than Win95 for everything but games. > Games that run in NT (Outlaws demo, GLQuake) run 5-10% faster in NT > than in Win95. > Well my statement comes from comparing another multi-tasking OS to NT - Linux. My PC is a Pentium 166 with 96M Ram and 10Gig of disk. I triple boot between Win95, NT 4.0 and Linux 2.0.26 Here's my experience with the three: Speed Stability (* = poor **** = excellent) Win95 ** * NT 4.0 *** ** Linux 2.0 **** **** I really only use Win95 for games and one graphic modelling program. I pretty much quit using NT after it erased one of my hard drives. (I deal with it too much at work anyways) Linux is my OS of choice, and I have all the GUI bells and whistles to boot. The yaroze really doesn't care what platform the data comes from. It's not a Intel platform either (thank GOD). I just wished Sony would open up with a little more information about the protocols and such so some of us could make more/better tools available. After all I bought into Sony's vision, I only want to help them as much as I can, I'm not after trade secrets. Kevin