Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Nathan Miller" Newsgroups: scea.yaroze.freetalk Subject: Game Programming Library Date: Sun, 15 Feb 1998 16:27:06 -0800 Organization: SCEA News Server Lines: 25 Message-ID: <6c80uj$5bj9@scea> NNTP-Posting-Host: 207.126.85.43 X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 I am currently developing my game library that I will use for all of my games on the Yaroze. I am attempting to design it much after an opengl type lib (with a nStartDraw() and a nEndDraw() function). I am including a collision detection system that I believe is slightly innovative, and plan on supporting special effects like lens flares, glowing objects, and possibly motion blur. I also am working on a skeleton system, particle system, and soon will start a physics model. Wow, that is a LOT of work... oh yeah, I am thinking of adding L.O.D. support also. I will be able to understand all of my functions with little reference material, I would like to know how many people would be interested in such a lib. If I get enough response I will also start on a detailed guide to the lib. It is currently 25% done, and I expect that the rest will not take too much longer! I am also looking for someone to help write a skeletal/mesh deformation system for the lib, as of right now I only plan on supporting animation via a skeleton connected to separate meshes representing different parts of the char's body. Your input will be greatly appreciated, Nathan Miller Ryu-Ki Software nmiller@igalaxy.net