Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: dajudge@inficad.com (Michael Klucher) Newsgroups: scea.yaroze.freetalk Subject: Re: Game Programming Library Date: Tue, 17 Feb 1998 21:46:34 GMT Organization: SCEA News Server Lines: 30 Message-ID: <34ea0524.2026333@news.scea.sony.com> References: <6c80uj$5bj9@scea> NNTP-Posting-Host: ip92.ts2.phx.inficad.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 Sound really cool too me would live to try it out when you get it going On Sun, 15 Feb 1998 16:27:06 -0800, "Nathan Miller" wrote: >I am currently developing my game library that I will use for all of my >games on the Yaroze. I am attempting to design it much after an opengl type >lib (with a nStartDraw() and a nEndDraw() function). I am including a >collision detection system that I believe is slightly innovative, and plan >on supporting special effects like lens flares, glowing objects, and >possibly motion blur. I also am working on a skeleton system, particle >system, and soon will start a physics model. Wow, that is a LOT of work... >oh yeah, I am thinking of adding L.O.D. support also. I will be able to >understand all of my functions with little reference material, I would like >to know how many people would be interested in such a lib. If I get enough >response I will also start on a detailed guide to the lib. It is currently >25% done, and I expect that the rest will not take too much longer! I am >also looking for someone to help write a skeletal/mesh deformation system >for the lib, as of right now I only plan on supporting animation via a >skeleton connected to separate meshes representing different parts of the >char's body. > >Your input will be greatly appreciated, > >Nathan Miller >Ryu-Ki Software >nmiller@igalaxy.net > >