Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Jeff Lawton" Newsgroups: scea.yaroze.freetalk Subject: Re: omigod Date: Wed, 18 Feb 1998 17:42:19 -0500 Organization: SCEA News Server Lines: 44 Message-ID: <6cfnoa$7691@scea> References: <34E10AF7.F024308@ix.netcom.com> <34E2F857.714@sms.ed.ac.uk> <6c1n9l$4706@scea> <34E87B54.B3@sms.ed.ac.uk> <6caek3$5bj13@scea> <34e8e217.6157106@news.scea.sony.com> <6ccnav$5bj17@scea> <34e9a3cb.13518793@news.scea.sony.com> <34EA50DD.81C@charlie.cns.iit.edu> <34EA5ED3.83C0C414@ix.netcom.com> <34EB4E27.711D6BB4@netmagic.net> NNTP-Posting-Host: 209.45.215.42 X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Elliott Lee wrote in message <34EB4E27.711D6BB4@netmagic.net>... >Naw, you're right. I was hoping that some of the Yaroze games >(like Hover) would include source code. I don't want to rip their >code, but rather learn from it. You know, to see how they do it >and/or maybe improve upon it. Maybe a new group called >scea.yaroze.sourcecode wouldn't be a bad place to post this stuff. I don't think people should post the source to all the games they write unless of course they are little demo games.. I think that if someone requests info though that you should supply it. If we can help one another we should.. There is no reason to keep tons of info to yourself. I just wouldn't want to see the same game come out with new images, and someone calling it his/her own. I'm not saying that Yaroze people rip each other off or anything, so please don't take it that way. What I am saying is people will download the source do some modification then release it saying look what I did... and totally forget about the original author. Although if I ever did a 2nd version of a game, that was better than the first, I would probably release version 1 source to the public. I don't care about people using my source too much, as long as people remember who to give credit too, it doesn't matter.. I can just understand keeping somethings to yourself.. If I had a cool routine that people wanted to include in their program if they asked for it, I would provide them with a little demo using the code. I won't on the other hand give away the source to a game that I have worked extremely hard on either.. Or atleast not right away, but eventually I would release the source.. I'm not saying never... Hmmm, hope this came out right... I guess the msg I'm trying to get across is I would not be opposed to releasing source, but I can understand why the source isn't always released right away. Some people want recognition first, before someone else rips it. Regards, Jeff / ROGUE