Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Stan Weaver Newsgroups: scea.yaroze.freetalk Subject: Re: Adding music to games Date: Thu, 19 Feb 1998 11:39:23 -0800 Organization: Sony Computer Entertainment America Lines: 62 Message-ID: <34EC8A63.40B1@interactive.sony.com> References: <34EBB1BB.87A351D8@ix.netcom.com> NNTP-Posting-Host: 206.41.6.40 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Macintosh; I; PPC) Manny Najera wrote: "Has anyone out there made their own midi music, specifically for the Yaroze? I want to add my own music to my game, but I don't want to use the general midi instruments. I want to make music with samples and drum loops. I need to know what programs I can use to make midi music with samples, and how to change that over to the SEQ and VAB formats." Hi Manny, In general, the process goes something like this.... 1) Find a sound source you want to use (i.e. keyboard patch, CD, screaming "BLARGH!!!" into a microphone, whatever). If you're doing MIDI music, now's the time to compose that using a sequencer of some kind (Performer, Vision, or some warez program). You can also use a MOD player if you prefer, but it must be able to save out the sequence as a Standard MIDI File Type 1 AND save out the sample as either an AIFF or .WAV. 2) Convert the sound file to something you can manipulate on your computer by using a sampler or some other digital recording system (like ProTools, SoundBlaster, or something like that). 3) Manipulate the sound file in a waveform editor of some kind (SoundDesigner II, Alchemy, CoolEdit, etc.). If you want the sound to be looping (like for instruments or whatever), now's the time when you find the best loop points and assign the loop markers (making sure they are on 28 sample boundaries, of course). 4) If it isn't already in the necessary format, convert the sound file to that format (.WAV, AIFF) and convert the file to the Sony VAG format using AIFF2VAG or WAV2VAG. 6) Pack your VAGs into a VAB using VAB Tool (or roll your own by creating DEF file, etc.). 7) Double check your work, if possible, using VAB Tool and a Sound Card of some type. If you don't have VAB Tool already, you can get it on the Yaroze web site (at SCEA it is in files/utilities). 8) If your using a MIDI and if it isn't already in the necessary format, convert the sequence file to that format (SMF1) and convert the file to the Sony SEQ format using SMF2SEQ. Now you're ready to load the files using the procedures outlined in the manuals. Hope this helps! Let me know if you have any other questions. All the best, Stan Stan Weaver Audio Tools Technician SCEA