Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Elliott Lee Newsgroups: scea.yaroze.freetalk Subject: Re: Adding music to games Date: Thu, 19 Feb 1998 11:43:43 -0800 Organization: . Lines: 55 Message-ID: <34EC8B6F.C0D44C5C@netmagic.net> References: <34EBB1BB.87A351D8@ix.netcom.com> <34EC8A63.40B1@interactive.sony.com> Reply-To: tenchi@netmagic.net NNTP-Posting-Host: dhcp-e-39-245.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Stan Weaver wrote: [...] > In general, the process goes something like this.... > > 1) Find a sound source you want to use (i.e. keyboard patch, CD, > screaming "BLARGH!!!" into a microphone, whatever). If you're doing > MIDI music, now's the time to compose that using a sequencer of some > kind (Performer, Vision, or some warez program). You can also use a MOD > player if you prefer, but it must be able to save out the sequence as a > Standard MIDI File Type 1 AND save out the sample as either an AIFF or > .WAV. > > 2) Convert the sound file to something you can manipulate on your > computer by using a sampler or some other digital recording system (like > ProTools, SoundBlaster, or something like that). [...] > 8) If your using a MIDI and if it isn't already in the necessary format, > convert the sequence file to that format (SMF1) and convert the file to > the Sony SEQ format using SMF2SEQ. > > Now you're ready to load the files using the procedures outlined in the > manuals. > > Hope this helps! Let me know if you have any other questions. > > All the best, > > Stan > > Stan Weaver > Audio Tools Technician > SCEA Too much work. :( If it could be put into a batch file to make it more automated, then the problem subsides. Can anyone at SCEA/Sony: - publicize the exact formats of VAG/VAB/SEQ files? The Yaroze File Formats doc does a decent job of showing the structure but not the ADPCM packing or the sequencer stuff. Converting from something->MIDI 1->SEQ is tedious. - create a sound function which has a channel parameter? (This question was also brought up in another newsgroup.) It would make life a lot easier if we could tell specific voices to key on/off instead of having SsUtKeyOn() pick the voice for us---more control is better. MOD tracker progs are some of the best digital music sequencers out there. - e! tenchi@netmagic.net http://www.netmagic.net/~tenchi/yaroze/