Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: scorn@pacbell.net (Rajiv Patel) Newsgroups: scea.yaroze.freetalk Subject: Re: 2 megs too little? Date: Sun, 01 Jun 1997 17:23:19 GMT Organization: SCEA Net Yaroze News Lines: 19 Message-ID: <3391af86.1616093@news.scea.sony.com> References: <01bc6e41$e5bc8c40$6473d9ce@mannynaj> NNTP-Posting-Host: ppp-206-170-223-132.anhm01.pacbell.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.01/32.397 On 1 Jun 1997 04:06:41 GMT, "Manny Najera" wrote: >Most of the complaints about the Yaroze from people who don't own one are >about the 2 meg memory limit. They say that no serious game can be made >with "only" 2 megs. That makes them fools because a full-blown PSX has "only" 2 megs. >From what I've seen in the month or so I've been working with it, I've had >no problems at all due to memory limits. Has anyone run into problems with >memory? Not I. Tell these people to check out Ridge Racer or WipeOut XL. Each level of these games is entirely memory resident. Remember, any game that uses Redbook audio has to load the entire level into memory, because the CD is effectively lost to you while the audio is playing. raj