Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Joshua Meeds Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: If you liked Hover... Date: Sun, 01 Mar 1998 15:44:40 -0800 Organization: SCEA News Server Lines: 75 Message-ID: <34F9F2E8.26C5B9B9@sinclair.net> References: <6cqrac$as1@chuka.playstation.co.uk> <34F21FCD.BCFD8F77@ix.netcom.com> NNTP-Posting-Host: 204.137.153.48 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:462 scee.yaroze.freetalk.english:423 I dunno about them using an interface with Lightwave's motion system, but having Lightwave is definitely one of the main reasons I believe they are doing such advanced 3d stuff. To do any 3d programming (I'm not talking about advanced stuff like creating models on the fly), you need a way to create 3d models. The European and American Yaroze's comes with no such method. No programs whatsoever, just a few sample models. I personally found this hard to deal with; for all the time I've had the system, only yesterday did I find a 3d modeller that outputs DXF files that work with DXF2RSD (and that modeller is not a very good one, either). Thus, up until this point, I could do very little with 3d. Is it any wonder that only the people with useable tools are releasing such amazing programs? I can think of many ways to write Hover-like games, but without 3d models, they will only remain in my mind. I understand that in Japan, the Yaroze program probably has many more members, and so Sony would feel it was a good deal getting them all copies of Lightwave (bumper crop of new programmers!). But they shouldn't leave the rest of us without the tools to make real Playstation games. A good game system should have loyal programmers from all over the world, not just Japan. Sure, we got a "deal" for 3d Studio. But I know I am not nearly the only one who didn't have the extra cash after spending $900 on my Yaroze (I did spend the extra $150 on Codewarrior. Alas...) I think SCEA and SCEE should get us all SOME 3d modeller that works. It doesn't have to be a big, expensive package, like Lightwave or 3d studio; it could even be registered versions of some shareware product, as long as it did the job. I want to move into a career of programming for the Playstation, and that just isn't realistic without good, solid, experience programming 3d. At least now I have the tools to make some very basic 3d models, so I can at least start learning 3d programming. Well, thanks for reading my rather lengthy rant, - Joshua Meeds Dreamwriter Dragon dreamer@sinclair.net -==UDIC==- P.S., anyone know of a good, shareware/freeware 3d modeller that outputs DXF files that DXF2RSD can use? The beta of Rhino just isn't designed for the task. P.P.S. Oops, I keep accidentally replying to author, rather than group. Sorry! Manny Najera wrote: > > Mario Wynands wrote: > > > Take a look at AirBob, another Japanese demo that has been upped in > > the past > > week. > > > > http: > > /www.netyaroze-europe.com/yaroze_scei/Forum/program/archive/pssoft/ > > > > Looks more and more like we have a bit of catching up to do! > > I dunno. It seems like their sole advantage is that everyone has > Lightwave 3D. > > Think about it. Everyone is using the same graphics package. All they > needed was for one person to code an interface for Lightwave's motion > system. The supposed "hard stuff", being a hierarchical system of > object movement, being used now to crank out demo after Japanese demo, > is based entierely around that kind of interface. > > For example, if everyone here used MOD files on a daily basis, a MOD to > SEQ converter would have been coded ages ago. > > Manny Najera --