Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Mr. Fabulous" Newsgroups: scea.yaroze.hardware,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Yaroze I/O Date: Sat, 31 May 1997 16:43:04 -0500 Organization: SCEA Net Yaroze News Lines: 16 Message-ID: <33909B68.1BD0@medifax.com> References: <338FCC5C.5E46@ix.netcom.com> NNTP-Posting-Host: host-207-53-19-216.bna.bellsouth.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:47 scee.yaroze.freetalk.english:120 Spellweaver wrote: > > For those who were asking (and anyone else for that matter), I have > put up some source code showing how to perform I/O with the Yaroze > using the PSXsock utility. There is also version 1.01 of PSXsock > (puts your Yaroze on a TCP/IP network) and a summary of the file > upload protocol. > http://www.scea.sony.com/net/yaroze/pages/jblack.html Just bouncing this around, and wondered if there would be a way to download files from the PC to the Yaroze employing this method. Thus, allowing us to write programs that are larger than 2 meg.. Thoughts??