Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Nathan Miller" Newsgroups: scea.yaroze.freetalk Subject: 3D Animation Bones or Mime? Date: Thu, 5 Mar 1998 10:01:16 -0800 Organization: SCEA News Server Lines: 24 Message-ID: <6dmp3m$f3e3@scea> NNTP-Posting-Host: usr-x2-hub1.ppp-7.bak.igalaxy.net X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Hello All! In my quest to create a very comprehensive game lib for all to use I have conquered a lot, but have fallen to one large beast! If you don't know what I am doing- I am building a 3d game library for my personal use and will give the library to everyone in hope that it will be a catalyst in Yaroze development! So, about my problem- I have been toying with the idea of a 3d skeletal animation system in which each part of a skeleton is represented by a seperate mesh. I began the coding a few days ago and I do not like the way it is turning out. So, as most of us probably have done, I went to the library reference and looked over the gteMIMefunc(). Hmm... looks good, possibly exactly what I need, so I printed out the dino demo and studied the code for a little while. Well, doesn't look that hard, the only thing is- how does the other end look? The mime data is in binary so I can't read it, and looking over how it reads it in is giving me a headache. It looks simple, so I am probably missing something easy. If anyone can help me with this gteMIMefunc() than all of us will profit from it... Thank You, Nathan Miller Ryu-Ki Software