Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Manny Najera Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: If you liked Hover... Date: Thu, 05 Mar 1998 21:39:48 -0600 Organization: SCEA News Server Lines: 14 Message-ID: <34FF7003.5FA03AA8@ix.netcom.com> References: <6cqrac$as1@chuka.playstation.co.uk> <34F21FCD.BCFD8F77@ix.netcom.com> <34F9F2E8.26C5B9B9@sinclair.net> <6de361$g2d16@chuka.playstation.co.uk> <34FE27FC.8879D444@sinclair.net> <34FF2749.542A67DA@ix.netcom.com> <34ff1b7d.962222@news.scea.sony.com> NNTP-Posting-Host: dgr-il1-03.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.01 [en] (Win95; I) X-Priority: 3 (Normal) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:479 scee.yaroze.freetalk.english:435 Matthew Hulett wrote: > >Does anyone have any solid proof that these formats are supported? > > Yes, TS3 exports objects in RSD format. Without a doubt. And scenes > > can be saved directly in TMD format. As for Tims, nope. 2D rendering > formats supported are: AVI, BMP, DIB, FLC, JPG, and TGA. Does TS3 have a format that would provide a reasonable interface for movement and soforth? Manny Najera