Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.freetalk Subject: Re: 2 megs too little? Date: Sun, 01 Jun 1997 05:40:14 -0500 Organization: The Implementor Lines: 10 Message-ID: <3391518E.4538@ix.netcom.com> References: <01bc6e41$e5bc8c40$6473d9ce@mannynaj> <3391af86.1616093@news.scea.sony.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx13-07.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Quoth Rajiv Patel: [ ... ] > Tell these people to check out Ridge Racer or WipeOut XL. > Each level of these games is entirely memory resident. > Remember, any game that uses Redbook audio has to load the > entire level into memory, because the CD is effectively lost > to you while the audio is playing. This is true; don't forget, however, that we have a sizeable chunk of memory taken up by the Yaroze libraries, etc..