Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: If you liked Hover... Date: Fri, 06 Mar 1998 00:00:00 GMT Organization: SCEA News Server Lines: 21 Message-ID: <34ff3269.6831097@news.scea.sony.com> References: <6cqrac$as1@chuka.playstation.co.uk> <34F21FCD.BCFD8F77@ix.netcom.com> <34F9F2E8.26C5B9B9@sinclair.net> <6de361$g2d16@chuka.playstation.co.uk> <34FE27FC.8879D444@sinclair.net> <34FF2749.542A67DA@ix.netcom.com> <34ff1b7d.962222@news.scea.sony.com> <34FF7003.5FA03AA8@ix.netcom.com> NNTP-Posting-Host: client-120-44.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:480 scee.yaroze.freetalk.english:436 >Does TS3 have a format that would provide a reasonable interface for >movement and soforth? I was just exploring TS3 to double-check my answer. Now, go figure, my user-guide does not mention TIMs as a valid file format, but I notice that if I choose the option "Render Scene to File", TIM is offered as a format to save in. If you choose "Save Object as..." or "Save Scene as...", TIM is not offered. How strange that the section on 2D rendering formats does not mention this... I am double-checking, and it just is not mentioned... Thanks, I learned something new and important. I just did a quick experiment, and it will save a scene in TIM format. As for the new question, hopefully someone who is an artist will chime in, I am not sure what you are asking. Are you asking me if creating animations is convienent, are you asking about creating people or objects in motion, or are you asking for a list of 3D file formats that are supported? -Matt