Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: scorn@pacbell.net (Rajiv Patel) Newsgroups: scea.yaroze.freetalk Subject: Re: 2 megs too little? Date: Mon, 02 Jun 1997 01:43:39 GMT Organization: SCEA Net Yaroze News Lines: 23 Message-ID: <33922490.12898697@news.scea.sony.com> References: <01bc6e41$e5bc8c40$6473d9ce@mannynaj> <3391af86.1616093@news.scea.sony.com> <3391518E.4538@ix.netcom.com> NNTP-Posting-Host: ppp-206-170-220-75.anhm01.pacbell.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.01/32.397 On Sun, 01 Jun 1997 05:40:14 -0500, Spellweaver wrote: >Quoth Rajiv Patel: > [ ... ] > > Tell these people to check out Ridge Racer or WipeOut XL. > > Each level of these games is entirely memory resident. > > Remember, any game that uses Redbook audio has to load the > > entire level into memory, because the CD is effectively lost > > to you while the audio is playing. > >This is true; don't forget, however, that we have a sizeable >chunk of memory taken up by the Yaroze libraries, etc.. Fair enough. Still, there's LOTS left over, and we don't have to worry (can't worry) about MDEC code for FMV, or Redbook code or any of the like. I don't think we're facing any real restriction. Also, remember that there are libraries that you have to link in for full-blown PSX development too. I don't doubt that they're around the same size as the Yaroze libs. raj