Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Lewis_Evans@Playstation.sony.com Newsgroups: scea.yaroze.freetalk Subject: Root counter controls... Date: 16 Mar 1998 11:08:51 -0000 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 33 Sender: news@chuka.playstation.co.uk Message-ID: <6ej183$be51@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk by mail2.fw-sj.sony.com (8.8.8/8.8.8) with ESMTP id DAA16819 for ; Mon, 16 Mar 1998 03:13:37 -0800 (PST) From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk Basically, a couple of SCEE samples have used them, see 'profile', 'timing', etc I seem to remember using them, and that you could just grab the value from GetRCnt without initialising it count = GetRCnt(1) (probably gets set up by Yaroze startup code). It may increment with every hsync, but I'm not sure. Lewis Has anyone ever played with the Root counter functions: ResetRCnt GetRCnt StartRCnt How do they work? I need some timers in the program I am working on, and I thought they might be the answer... Regards, Jeff / Nemesis