Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Jerry_Jessop@Playstation.Sony.Com (Jerry Jessop) Newsgroups: scea.yaroze.freetalk Subject: Re: Did anyone see this? Date: Tue, 07 Apr 1998 22:32:47 GMT Organization: SCEA Hardware Engineering Lines: 33 Message-ID: <352aa934.27179277@news.scea.sony.com> References: <352A946E.AD2704FC@ix.netcom.com> <352a6358.9594437@news.scea.sony.com> NNTP-Posting-Host: 206.41.6.40 X-Newsreader: Forte Free Agent 1.1/32.230 Bill's comments were from an article online at www.gamasutra.com recently. Jerry On Tue, 07 Apr 1998 17:41:10 GMT, matth@bellatlantic.net (Matthew Hulett) wrote: > >>Bill Rehbock said: >> >>"The one thing you could do with Net Yaroze is a very good game >>prototype. It can't stream data from the CD. In my >>humble opinion the pricing of the Yaroze system was insane. $750 is too >>high for a hobbyist thing." > > Where did you get this quote from? I'd like to read the whole >article. Considering that we were given the opportunity to educate >ourselves on a modern 32-bit system, and that even Digipen students >are learning on SNES systems, I found the price to be tolerable. >There's never been an opportunity before like this. I doubt Sony is >making much money at all from the program. I think Bill has a conflict >of interest, I wouldn't be surprised to find out VM Labs is planning >to release a hobbyist kit to compete with Sony when Project X is >released this August. What better way to get prospective talent >working in your corner, supporting your system? > >-Matt