Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: Did anyone see this? Date: Fri, 17 Apr 1998 05:02:33 GMT Organization: SCEA News Server Lines: 23 Message-ID: <3536df78.59464437@news.scea.sony.com> References: <352A946E.AD2704FC@ix.netcom.com> <352a6358.9594437@news.scea.sony.com> <352aa934.27179277@news.scea.sony.com> <01bd6975$f92fee40$2964d68e@dilbert.humberc.on.ca> NNTP-Posting-Host: client-120-34.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 I know you, did you ever get a letter from "James" asking you about yaroze development with Linux? Believe it or not, I do visit all the pages at one time or another. Maybe you could indulge us all and start a new thread on what goes into using the yaroze with Linux, your page gives few details. I'd be curious to hear. What really piques my curiosity about Project X is that they are marketing development kits for $7500.. Wow, is that cheap! Any four or five of us could team up and purchase a professional kit. This would not be so easy with PSX or Nintendo, considering the former costs $20,000 - $30,000, and the N64 kit costs several times more. I was wondering how they could succeed in a market with three consoles already out there, what could their business plan be? Now I see part of the plan is to market great tools at reasonable prices. I mispoke when I said August, when I type fast I screw up. I await the release in October, I want to see this hardware at work. Mario, our ever-secretive independant contractor, who is bound by a NDA, got a preview of the system, and he believes they will do very well. I am not convinced yet, but now my opinion allows for the possibility. Hopefully, they won't charge $400. for the system the way the 32-bit generation did when it showed up. I actually want them to succeed now, which has not always been the case. -Matt