Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.freetalk Subject: Re: How did you get started??? Date: Thu, 07 May 1998 12:38:40 +0100 Organization: Intelligent Research Lines: 76 Message-ID: <35519D40.32F85D0E@hinge.mistral.co.uk> References: <354a636a.1323252@news.scea.sony.com> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Michael Klucher wrote: > Well I thought I might try to drum up alittle ativity in the group > asnd ask a cool question. How did you get started in the yaroze > program? > What's your story??? :) Hmm....got half an hour? Ok, read on.... Age 10, The kid (John) who's family had the Chinese takeaway in our little village got a ZX81 (first computer in the village). We sat and played with it for hours on end on the TV in the front of their shop. Got Mum & Dad to buy me a ZX81 as well. Wrote a version of Defender in Basic. Age 11 Got a Dragon 32. Wrote loads of stuff in Basic. John got an Acorn/BBC Micro. Age 12 It wasn't fast enough, and I couldn't afford an assembler on 2.50 a week pocket money, so I wrote my own 6809 assembler. Age 13 Got one of the first Atari ST's in the UK (no internal disc drive, TV modulator hacked in).Got a PD command line assembler and started doing some dodgy games and demos. Age 16 Sent some demo's to Gremlin, but don't take it any further as exams are coming.... Age 17 Wrote a multiplayer networked MUD on the Acorn network at school for my A-Level CS project. Age 18 Started work at BAe Space Systems (Comms Sats Division) as student apprentice (microelectronics & computing) Age 19 University of Newcastle (4 years MEng) Coded a 3D graphics engine on Unix/OSF Motif. John decided computers sucked and went into graphic art... Age 22 Got an Atari Falcon (cool machine, shame it never took off). Coded some DSP56K. Age 23 Graduated (Masters), and got a job coding 68K & H8 Assembler for an Interactive TV systems company in London. Met a guy called Mark Lawrence in that company - cool guy, he coded the Memotech versions of Manic Miner & Jet Set Willy. Met a hacker called Jose - the guy who wrote the 3D engine for Robocop3 on the Amiga. Re-wrote the entire Atari OS from scratch to be fully multitasked (it could still run all programs GEM could, but at the same time). Age 24 Designed the graphics co-processor for the companys next generation box. Spent 6 monthes coding graphics demos for the new co-pro. Mark & myself talked one of our bosses into branching out into Playstation games. Our paths meet again, and my old friend John joins the team as our lead graphics and modelling man. Got a PC at home. Age 25 Finally got developer status from Sony and took delivery of dev kits etc.... I'm obsesive, so I buy a Yaroze to code on at home..... Age 26 Start coding Direct3D as well as Yaroze and Developer Playstation. And here we are now.... Craig.