Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: Analog Pad w/Dual Shock Date: Tue, 12 May 1998 07:49:03 -0400 Organization: SCEA News Server Lines: 62 Message-ID: <3558372F.B4A015F9@mail.datasys.net> References: <35521D7E.D42C3393@mail.datasys.net> <3557B2D4.BFB9DAEE@ndirect.co.uk> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 81.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:910 scea.yaroze.freetalk:634 Alex Herbert wrote: > > Darco wrote: > > > I just thought I would list some of my finding about programing with > > the Analog Pad. > > > > The L3 and the R3 buttons (The joysticks themselves are buttons) can > > be read from the 9th and 10th bits respectively. (Remember those > > conveniently not used bits on the standard controller? It's those.) > > Isn't this the same as the standard analog pad? Which one? The big one? I wasn't aware that you could do that with the larger version. > > > > > > I took apart the controller to examine the feedback mechanism, and I > > noticed that, to my suprise, the left side's (Side with the D-PAD) > > motor and lop-sided weight is ALOT bigger than the right's. This is > > interesting, I'm not sure why Sony decided to do this either. > > It's to give two different types of vibration. Hence "Dual Shock". I dissagree, as it was my impression that you could change the rotational speed of each motor, and that two motors were there to give a different shock to each side of the controler. (Imagine you are in a flying game and you get hit on the right side - you feel it on the right side of the controler. Or of you get punched on the left side of your face in a fighting game, you'll feel it on the left side) Having two motors the the only purpose of having 2 different types of feedback is a waste, and a bad move by Sony. > > > > I haven't tried to get the feedback system to work because I'm not > > sure even where to start. Does anyone know (A Sony employee maybe?) > > how to access the feedback (Dual Shock) function of the new Analog > > Control Pads? > > I think an answer to this one will be a long time comming. Without > updated libraries (which I'm sure won't be comming) you would need to > write directly to hardware. Now Sony just couldn't let that happen now > could they! Ho hum. I guess I'll be doing a bit of hacking and detective work this summer then. -- 'Darco darco@NOSPAM@bigfoot.com Please replace "@NOSPAM@" with an "@" to email me. UIN: 1454810 (You can page me at http://wwp.mirabilis.com/1454810) WWW: (sorry, page is down) Voria: http://www.datasys.net/users/stu/rquat/voria PGPKey: http://www.datasys.net/users/stu/rquat/pgpkey.txt "Just because I'm paranoid, doesn't mean that they are not out to get me."