Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Re: Analog Pad w/Dual Shock Date: Thu, 14 May 1998 16:11:18 -0400 Organization: SCEA News Server Lines: 32 Message-ID: <355B4FE6.1F2BEDE7@mail.datasys.net> References: <35521D7E.D42C3393@mail.datasys.net> <3557B2D4.BFB9DAEE@ndirect.co.uk> <3558372F.B4A015F9@mail.datasys.net> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 264.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:935 scea.yaroze.freetalk:641 > > Nah, I prefer the way they've done it, with two *types* of vibration. > If I'm driving along a bumpy track in a crappy C class car in Gran > Turismo then I'll get the slow vibration from the larger motor. But > if I scrape the wall or get nudged by another car I get a quicker > vibration from the smaller motor. This is great, and is what enhances > gameplay. > > I honestly think that if you had left and right vibration as you > described you wouldn't feel it properly, as the controller is too > small for that. The controller would have to be split in two, with > independant casing that didn't interfere with the other half. Too > difficult, not worth it IMHO. Now that I think about it you're right. The hard caseing of the controler will make it difficult to make one side vibrate and the other to not. You are right, It makes sense now. Good example by the way, otherwise I would still have not understood. -- 'Darco darco@NOSPAM@bigfoot.com Please replace "@NOSPAM@" with an "@" to email me. UIN: 1454810 (You can page me at http://wwp.mirabilis.com/1454810) WWW: (sorry, page is down) Voria: http://www.datasys.net/users/stu/rquat/voria PGPKey: http://www.datasys.net/users/stu/rquat/pgpkey.txt "Just because I'm paranoid, doesn't mean that they are not out to get me."