Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Jerry_Jessop@Playstation.Sony.Com (Jerry Jessop) Newsgroups: scea.yaroze.freetalk Subject: Re: E3 Questions for all who attended, esp. Mario Date: Thu, 04 Jun 1998 01:11:26 GMT Organization: SCEA Hardware Engineering Lines: 46 Message-ID: <3575f35c.31437618@news.scea.sony.com> References: <35718657.3581814@news.scea.sony.com> <3575a61d.189995228@news.scea.sony.com> NNTP-Posting-Host: 206.41.6.40 X-Newsreader: Forte Free Agent 1.1/32.230 Michael, Were these the Bust-a-groove units in the PlayStation booth on PAL monitors? Our SCEE people set these up and they were running on some old blue PAL debugs tucked away under the kiosk. I wish they would have said something if they were choaking.......I would have fixed them :( Oh well, could not be everywhere. Jerry On Wed, 03 Jun 1998 19:45:54 GMT, dajudge@home.com (Michael Klucher) wrote: > >The thing that dissiponted me most about the show was that a few >booths that I expexted to be there werent >SoftImage >Enix (They had bust a move playing in the sony section but the PSX's >were skipping so bad it was hard to play) > >One other thing that dissiponted me was how programmers are using the >dual shock I think it's the coolest ide if used at a proper time but I >played a few games (racing) were it does the light rumble the whole >time and does the deep rumble when you hit somthing. > > >But overall I had a great time > >P.S. I hung out at the yaroze booth and there seemed to be a good >interest in the thing!!! > > > >> >>That's enough for now... >> >>-Matt >