Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: dajudge@home.com (Michael Klucher) Newsgroups: scea.yaroze.freetalk Subject: Re: E3 Questions for all who attended, esp. Mario Date: Thu, 04 Jun 1998 19:41:47 GMT Organization: SCEA News Server Lines: 59 Message-ID: <3576f829.276535627@news.scea.sony.com> References: <35718657.3581814@news.scea.sony.com> <3575a61d.189995228@news.scea.sony.com> <3575f35c.31437618@news.scea.sony.com> NNTP-Posting-Host: cx63972-a.chnd1.az.home.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 I think it was the japanese version of the so it would have been NTSC as for the blue debug stations I saw tons of em just not at the Sony booth On Thu, 04 Jun 1998 01:11:26 GMT, Jerry_Jessop@Playstation.Sony.Com (Jerry Jessop) wrote: > >Michael, > >Were these the Bust-a-groove units in the PlayStation booth on PAL >monitors? > >Our SCEE people set these up and they were running on some old blue >PAL debugs tucked away under the kiosk. I wish they would have said >something if they were choaking.......I would have fixed them :( > >Oh well, could not be everywhere. > >Jerry > > > > >On Wed, 03 Jun 1998 19:45:54 GMT, dajudge@home.com (Michael Klucher) >wrote: > >> >>The thing that dissiponted me most about the show was that a few >>booths that I expexted to be there werent >>SoftImage >>Enix (They had bust a move playing in the sony section but the PSX's >>were skipping so bad it was hard to play) >> >>One other thing that dissiponted me was how programmers are using the >>dual shock I think it's the coolest ide if used at a proper time but I >>played a few games (racing) were it does the light rumble the whole >>time and does the deep rumble when you hit somthing. >> >> >>But overall I had a great time >> >>P.S. I hung out at the yaroze booth and there seemed to be a good >>interest in the thing!!! >> >> >> >>> >>>That's enough for now... >>> >>>-Matt >>