Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: matth@bellatlantic.net (Matthew Hulett) Newsgroups: scea.yaroze.freetalk Subject: Re: E3 Questions for all who attended, esp. Mario Date: Sat, 06 Jun 1998 02:20:42 GMT Organization: SCEA News Server Lines: 68 Message-ID: <3578a1be.15641313@news.scea.sony.com> References: <35718657.3581814@news.scea.sony.com> <3576a92c.636582@205.149.189.29> <3576cf57.44658069@news.scea.sony.com> <35775E99.6C681DAC@mail.datasys.net> <35773971.5580709@news.scea.sony.com> <3578B165.1DDB7CD9@mail.datasys.net> NNTP-Posting-Host: client-151-198-130-16.bellatlantic.net X-Newsreader: Forte Free Agent 1.11/32.235 >I wasn't even aware that there was a project X untill I herd about it >in this newsgroup. Well, here is what I know, if you care... Project X is a console being created by VM Labs. At the beginning of the yaroze program, Bill Rehbock was our fearless leader, and Greg LaBrec was our webmaster. Greg was lured away by VM Labs last August, and Bill followed him a month later. Bill said in an interview that he was so amazed by the machine, and by the libraries being written, that he could not resist the opportunity. There is more to the story of why they left Sony, but no one will ever tell pions like you and me, and I suppose it is not our business, although it did seem to disrupt the yaroze program a wee bit. VM Labs also hired Chris Svenson (sp.) away from Next-Generation magazine, and one of the writers was joking about how Chris was gleery-eyed after seeing the demos, lots of people are buzzing about the machine. Professional development kits are only going to cost $7500, which is amazingly cheap, and this is obviously part of their plan to gain third-party support. The compiler is supposed to be very flexible and 'forgiving', making life easier for the programmer. There are a few demos I have read about. One is Tempest 3000, written by VM Labs owner (?) Jeff Minter himself. One is of a display of melting pyramids, supposedly Jeff likes psychedelic images. One demo is to show the versatility of the compiler: they took the publically posted Doom code, and compiled it straight to run on the console. It supposedly runs pretty good, and is only using 1/28th of the power the console has to offer. And the last demo I read about is a bunch of spinning 3D cubes, with all the other demos running real-time and texture-mapped onto the cubes. I read about an October release date for this X-mas season, but we all know how dependable those rumors are. Here is a good article, an interview with our former fearless leader, now head of third party developer support at VM Labs: http://www.gamasutra.com/features/business_and_legal/19980403/vmlabs_01.htm Now, if I could just convince Mario that there are ethics that rise above NDAs, I could find out a lot more! [LOL] The people have a right to know, freedom of information rules, down with the corporate zoot-suits!!! True gamers are blood brothers and know no secrets!!! I am just kidding... ;-)) >That's how Sega thought when they did a suprise release of the Saturn. >They didn't want people to say, "Oh! Saturn is comming out in a few >days, so I won't bother with this 32x thingie". Greed got the better >of them, as well as ignorance. They thought that people would get >excited very quickly and go out and grab the new saturn. But people >eyed the new system with caution, Rather than looking at the system >and going "Yippe!". Greedy jerkies also heard about PSX and it's 3D capabilities, and wanted to try to get an advantage over Sony. They designed Saturn for 2D games, and they saw that Sony was going to whip 'em silly. They chucked in a few chips or something at the last minute, to try to increase the 3D power of the machine... and they ended up creating a machine that is theoretically 50% more powerful than the PSX. But, the dual processor design is so hard to develop for and progarm with, I suspect that that potential will be forever unrealized. Tsk tsk... [LOL] Did you ever see the inside of a Saturn, what an ugly mess they created in desparation to compete with Sony. I just bought Tomb Raider II, I think I will go bask in some Sony goodness right now! -Matt