Path: chuka.playstation.co.uk!news1.scei.co.jp!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.freetalk Subject: PacMan Ghost Zone collision detection paper Date: Mon, 08 Jun 1998 02:19:06 -0700 Organization: SCEA News Server Lines: 12 Message-ID: NNTP-Posting-Host: dnai-207-181-237-211.dialup.dnai.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 At the Computer Game Developer's Conference, Gil Colgate, programmer on Namco's new 3D PacMan game, gave a lecture about the collision detection used in that game. He's put the paper up on his web site. I thought this might be of interest to Yaroze coders: http://www.sirius.com/~gcolgate/ Enjoy! -- wayne a. lee