Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.freetalk.english,scea.yaroze.freetalk Subject: Sony's grand experiment? Date: Wed, 10 Jun 1998 13:29:53 -0700 Organization: Cisco Systems Lines: 30 Message-ID: <357EECC1.97053769@jps.net> Reply-To: tenchi@jps.net NNTP-Posting-Host: dhcp-e-39-201.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Xref: chuka.playstation.co.uk scee.yaroze.freetalk.english:1117 scea.yaroze.freetalk:713 The Yaroze has been a great (albeit expensive) toy ever since I bought into this program in February. It kinda took me back to my roots, back when I used to sit up late at night with a manual of Tandy BASIC reading by the dull glow of the monitor in the after-bedtime hours. I have been going through some old paperwork in my closet and even found some ancient game designs, graphics, and musical scores written years ago. In short, it has been a cool experience so far. But... What about you? What have you done with the kit? What do you like about it? And the big question: what do you think of the Yaroze program in respect to Sony's efforts to bring a console within reach of the "bedroom programmer"? I find it interesting that we have almost no help except from other members, minimal tools for development, and the program still is divided among 3 factions (SCEA, SCEE, SCEI) rather than one whole group. But, we have formed international programming groups, engineered our own tools when there's a need, and have produced some pretty sweet games under our limitations. Was the hands-off approach part of the plan? ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''