Path: chuka.playstation.co.uk!news From: "Maurice Sibrandi" Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Action Replay Cartridge Date: Mon, 15 Jun 1998 12:06:35 +0200 Organization: PlayStation Net Yaroze (SCEE) Lines: 17 Message-ID: <6m2rnm$9bv2@chuka.playstation.co.uk> References: <6kjrhq$lev13@chuka.playstation.co.uk> <6loi2f$fi14@scea> <6lqq55$s986@chuka.playstation.co.uk> <01bd96b1$b30b9360$f30b0a0a@Angela1.intelligent-group.com> NNTP-Posting-Host: ois.orion.nl X-Newsreader: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:730 scee.yaroze.freetalk.english:1184 The Windows 95 version is ready as we speak. The NT version will be ready this week. I'm not using Steve's code, but I'm gonna use another driver that allows normal _inp and _outp under NT!!!! (Sorry Steve!). I tried some serial comm's but all I encountered were problems. Maybe someone else can help? I also added a new bload function. It will allocate the right amount of memory needed for the file, aborts if not enough memory is available. I did this because I like to be in control of my memory. No wild loading to hard-coded addresses (what if an artists decided the texture should be 64x64 iso 16x16). Are you using YarozeMaster?