Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Action Replay Cartridge Date: Mon, 15 Jun 1998 11:29:31 +0100 Organization: Intelligent Research Lines: 28 Message-ID: <3584F78B.9CC90DB1@hinge.mistral.co.uk> References: <6kjrhq$lev13@chuka.playstation.co.uk> <6loi2f$fi14@scea> <6lqq55$s986@chuka.playstation.co.uk> <01bd96b1$b30b9360$f30b0a0a@Angela1.intelligent-group.com> <6m2rnm$9bv2@chuka.playstation.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:731 scee.yaroze.freetalk.english:1185 Maurice Sibrandi wrote: > The Windows 95 version is ready as we speak. The NT version will be ready > this week. I'm not using Steve's code, but I'm gonna use another driver that > allows normal _inp and _outp under NT!!!! (Sorry Steve!). Any chance of seeing the '95 version (I don't use NT). > I tried some serial comm's but all I encountered were problems. Maybe > someone else can help? I did a serial comms base RSD / TMD viewer...I'll have a look for the source. > I also added a new bload function. It will allocate the right amount of > memory needed for the file, aborts if not enough memory is available. I did > this because I like to be in control of my memory. No wild loading to > hard-coded addresses (what if an artists decided the texture should be 64x64 > iso 16x16). I always use malloc() & open/read/close anyway... > Are you using YarozeMaster? I use the old version for looking at other peoples demos....don't use the newone 'coz I use CodeWarrior for development.... Craig.