Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Michael C. Lee, Jr." Newsgroups: scea.yaroze.freetalk Subject: Re: object-oriented support? Date: Thu, 24 Jul 1997 21:07:56 -0700 Organization: SCEA Net Yaroze News Lines: 28 Message-ID: <33D8269C.3466@hubcap.clemson.edu> References: <33b69d9c.138132316@news.scea.sony.com> <5p81kr$fv57@chuka.playstation.co.uk> <33D702CE.22A9@hubcap.clemson.edu> <5r7c25$5na47@chuka.playstation.co.uk> <33D77A4E.3BDB@hubcap.clemson.edu> <01bc9889$8d86e260$a0bf43ce@wkwerner> NNTP-Posting-Host: 206.139.128.68 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0Gold (Win95; I) Wow, got some serious followers here. C++ compiler technology must have come a long way since 2.5 years ago cuz, I knew how to code in it and it was dragging. gcc and Visual C++ (borland and MS). If you want to do oop, use smalltalk. Im talking to a company now that is looking for a programmer and theyre interested in my smalltalk experience. It is a true oop language. I've noticed that a good deal of people who code in C++ end up reverting back to C and don't use many of the powerful features of C++ (exception handling, templates, etc). I'm not a steadfast C programmer. As a matter of fact, I think most C programmers are nerdy closet types who have trouble designing good user friendly code because they don't understand that the end product is for the more computer illiterate public. Just look at the documentation for the Yaroze, pretty lacking. I know 13 languages. C is not my favorite, but it is my best, cuz I use it, cuz thats pretty much what everyone uses. If I had it my way, everything would be Ada. Now there's a well designed language. I am a fan of functional languages, like C and Ada. Now, if we could direct all this talk into better documentation for the yaroze, i would be set. This thing can't get more confusing than a woman. good input on the C++ though, disagree, but good (not cuz I'm a C fan, like I said, Ada) l8r mike PS: Every programmer I talked to at E3 said they had to do some assembly programming in their games. I'm not throwing this at you. I wish it were not so. It just is.