Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Net Yaroze Tutorial Preview Date: Mon, 21 Sep 1998 07:27:47 -0400 Organization: SCEA News Server Lines: 70 Message-ID: <36063833.4B669F2F@bigfoot.com> References: <360587BD.5668FFB0@bigfoot.com> <36058dab.254467240@news.scea.sony.com> NNTP-Posting-Host: 261.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:977 scee.yaroze.freetalk.english:2417 Matthew Hulett wrote: > > Hey, why did the second part just end abruptly like that? > > >The last part of this tutorial isn't finished... So don't bitch about > >it. :) > > Ooops. ;-)) Grrrr... ;) > > > (Color coding the code examples > >is done by hand and is a BITCH to do. But if it significantly helps with > >readability, I don't mind doing it) > > Bottom line: I personally could live without it. It's nice, but not at > all necessary. I would hate to see you become disenchanted with the > project because of excess tedium. > I may just write future tutorials without color coding, and then go back when I have free time and color code them. That's how I'll probably be doing it in the future. > >And most importantly, if you were a > >newbie, do you think you could learn from it? > > Am I newbie? Hmm... Well, I am a beginner programmer. > Yes, I could learn from it. > > I do notice that many writers prefer acrobat and .pdf format for doing > these types of projects, are you sure you prefer .htm to .pdf? I'm choosing HTML because it's surfable. This goes back to the glossary example... Were you see a word you don't understand, you click on it, and it takes you to the definition. You can't do that with PDF. Plus, I want this to be viewable on all platforms. PDF isn't quite omni-platform yet, so... HTML is the way to go. Anyway, I don't have a way to make PDF files at the moment. > My opinion: There is a wide range of experience levels in the program. I definately agree. > Many beginners don't participate all that often. Sony's policy is that > the program is for advanced programmers, and we will probably never > see a beginner's tutorial from Sony. I finished my first book on game > programming before the summer (21 Days...), and yet I find my self > deeply in need of a tutorial to bridge the gap between PC and yaroze > programming. This was a big hurtle for me also... So I'm writing the tutorial I wish I could have had when I first got my net yaroze system. > I, and I suspect others, will deeply appreciate any > effort you put forth in this area. Don't sweat the details, you're > filling a void in which there is little competition. I know I will > have no complaints. > > It's cool you want to do a great job, but you have quite a challenge > in front of you, I just don't want to see an entry from you one day > saying, "Forget this, it is too much work..." Well... I hope it doesn't end like that either. Once I'm done with 2 or 3 lessons, I'll post what I have so far on the net. Then hopefully I'll start punching out around a lesson a week. I just hope that someone learns something from it. :P 'Darco