Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scea.yaroze.freetalk Subject: NTSC/PAL start-up convention? Date: Tue, 22 Sep 1998 12:08:26 -0700 Organization: Bwahaha Lines: 23 Message-ID: <3607F5AA.60709B48@shell.jps.net> Reply-To: tenchi@shell.jps.net NNTP-Posting-Host: dhcp-m-62-237.cisco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; U) Heya, Anyone interested in starting a convention for doing NTSC and PAL initialization in their games? How are you handling this? The way I'm doing it right now is that one of the first routines that is called (when a program starts) is an initialization routine which checks to see if the user has held down the START button on pad 1. Then based on that it either initializes in 320x240 NTSC or 320x256 NTSC. The game is built around 320x240 NTSC, so PAL users shouldn't see any clipping. (The screen can be recentered in an Options Menu if there are problems.) It also initializes some other variables to account for the 60 fps/50 fps problem. I'd rather not make two builds of the program and this way seems to be working fine---I've been cross-testing on both NTSC and PAL. -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze -/- Nemesis :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''