Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Tue, 22 Sep 1998 15:35:43 -0700 Organization: SCEA News Server Lines: 38 Message-ID: <3608263F.7A3DD087@shell.jps.net> References: <3607F5AA.60709B48@shell.jps.net> <36081880.C9DA4042@bigfoot.com> NNTP-Posting-Host: 171.70.208.195 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Darco wrote: [...] > BTW: I've never tried this, I'm not even sure if this function is > supported by the net yaroze libs, but couldn't you ask for input from > the computer what video mode to be in using scanf()? Now this function > probably isn't supported and I'm gona get alot of flack for saying this > without checking, but it's just a random thought. > > 'Darco You can send text to the user and get back keyboard input via the printf/scanf or putc/getc stuff, but that'll only work for those with Yarozes---just imagine if you program is put on a CD for normal distribution to grey PSXs. They don't have keyboards. Another option is something someone else mentioned (forgot the thread) where you check the CD for the presence of a certain config file. This file only exists on the PAL systems, so if you don't find it you can assume the system is NTSC. I've just been trying to figure out a decent way to do things: - without having more than 1 build---less information to download - without requiring the user to type something in---a keyboard may not be accessible - without checking the CD---what if the directory stuff changes Ah... too bad we don't all use NTSC or all use PAL. Platform differences like these have always turned me away from making PC games. Too many variables... :( -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''