Path: chuka.playstation.co.uk!scea!pro1-142.barrie.connex.net!user From: skennedy@bconnex.net (Sean Kennedy) Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Tue, 22 Sep 1998 21:54:09 -0500 Organization: Wooden Tulip Ltd. Lines: 56 Message-ID: References: <3607F5AA.60709B48@shell.jps.net> <36081880.C9DA4042@bigfoot.com> <3608263F.7A3DD087@shell.jps.net> <36083423.FEFAE3D9@bigfoot.com> NNTP-Posting-Host: pro1-142.barrie.connex.net In article <36083423.FEFAE3D9@bigfoot.com>, Darco wrote: > Elliott Lee wrote: > > distribution to grey PSXs. They don't have keyboards. A Gamepad is very powerful. Take WipeoutXL, a PAL based game that was developed in the UK. The NTSC version used a partially modified build of the software. in one os the setup screens you can adjust the screen map. On the SCEE version this was not available. {MeThinks..?} > Why would you want a video format switch in your game if > it is going to be burned onto a black CD? 99% of the people who play it > won't know it's there. (That is, unless you tell them) > > Another option is something someone else mentioned (forgot the thread) > > where you check the CD for the presence of a certain config file. This > > file only exists on the PAL systems, so if you don't find it you can > > assume the system is NTSC. A Gestalt function. Good programming ethic for PC based games, but for PSX uneeded. > Yeah, I've seen this too. But again you run into a problem... If your > proggie is put on a CD in Europe, then unless sony puts a dummy file on > the CD, your program will default to NTSC when it should run PAL. :( Ick. > I personally think that having 2 builds is the way to go, but others > (including it seems yourself) think that this is toom much trouble. It > does give the most freedom. > > I got an idea. It'll require a tad of research... Hmmm... But if it > works it'll satisfy all three of those requirements. If we can find the > exact differences between a [NTSC | U/C] rom and a [PAL] PlayStation > ROM, then we could write a simple function that could easily determine > the native video format of the unit. > > I just have a few questions before I start doing research... > Question for SCEA - Will this violate my lisense agreement? If it might, > I am asking Sony for permission to do so. Or would such an investigation > be futile -- Are the ROM's the same in both systems? This is a valid hardware question. But I'd bet that the ROMS are the same. What would be different is the regionality block chip. It looks at a timing parameter before the OS is loaded from the PSX-CDROM. I would assume your first guess is what I would look at. Since GetVideoMode() would return MODE_NTSC if the SetVideoMode() function wasn't called ahead of time. > Question for SCEE Members - Does your playstation boot PAL or NTSC? I > was thinking this might be possible because PAL TV's can view an NTSC > signal, just in greyscale. > 'Darco If the file BOOT = cdrom:\DTL_S30.35;1 entry on the SYSTEM.CNF file is different for SCEE members, then this may be doable for Yarozers only. -sean