Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Wed, 23 Sep 1998 10:44:56 +0100 Organization: Sony Computer Entertainment Europe Lines: 37 Message-ID: <3608C318.1C20B369@scee.sony.co.uk> References: <3607F5AA.60709B48@shell.jps.net> <36081880.C9DA4042@bigfoot.com> <3608263F.7A3DD087@shell.jps.net> <36083423.FEFAE3D9@bigfoot.com> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5b1 [en] (Win95; I) X-Accept-Language: en Darco wrote: > > That's very true, but if you are gonna put it on a CD Sony doesn't want > you to have a Video Format switch routine anyway; though I doubt they > enforce this. All games that go to black disk MUST be PAL, and PAL only (for SCEE release). Sony QA enforces this. I think this is because some people might switch to the wrong mode and freak out at their screen rolling up and down, and they can't read the screen to see how to switch back. > Yeah, I've seen this too. But again you run into a problem... If your > proggie is put on a CD in Europe, then unless sony puts a dummy file on > the CD, your program will default to NTSC when it should run PAL. :( We can put that file on. > If we can find the > exact differences between a [NTSC | U/C] rom and a [PAL] PlayStation > ROM, then we could write a simple function that could easily determine > the native video format of the unit. Theoretically this is possible, but: o The program would not be compatible with all revisions of the Playstation. o You'd have to do some reverse engineering. Read your license agreement. The most compatible way is to check for the file's existence. Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe On the other hand, the early worm gets eaten.