Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scea.yaroze.freetalk Subject: Re: NTSC/PAL start-up convention? Date: Wed, 23 Sep 1998 07:42:36 -0400 Organization: SCEA News Server Lines: 35 Message-ID: <3608DEAC.DCE3007C@bigfoot.com> References: <3607F5AA.60709B48@shell.jps.net> <36081880.C9DA4042@bigfoot.com> <3608263F.7A3DD087@shell.jps.net> <36083423.FEFAE3D9@bigfoot.com> <3608C318.1C20B369@scee.sony.co.uk> NNTP-Posting-Host: 136.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) James Russell wrote: > > > All games that go to black disk MUST be PAL, and PAL only (for SCEE release). Sony QA enforces this. > I think this is because some people might switch to the wrong mode and freak out at their screen > rolling up and down, and they can't read the screen to see how to switch back. > I wasn't sure if they enforced this policy for Total Soccer on the ETCS disc, as the switch in total soccer was only documented on on a newsthread. Anyway, there's no need for a video format switch for a program on a black disc unless it is going to be exported to a different territory. Just a note to SCEA members: It might be a bad idea to put a PAL switch in your game if you are planning on puting your game on a black disc in the states. There are several "buggered" grey playstations which crash and burn when they try to switch to PAL. > > o The program would not be compatible with all revisions of the Playstation. > I'm sure I could find a way around this... But I doubt if it's worth it. > > o You'd have to do some reverse engineering. Read your license agreement. > Yeah, that's what I thought. Doing this though would require me to obtain several playstation roms and compare the differences between them. However, this would be a copyright violation before it ever became a reverse engineering issue. It probably wouldn't be worth it anyway... It was a good idea though. 'Darco