Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Sean Kennedy Newsgroups: scea.yaroze.problems.internet Subject: Re: how long to verify? Date: Thu, 12 Jun 1997 13:01:44 -0400 Organization: Humber College A.A.T. Lines: 94 Message-ID: <33A02B69.386B@admin.humberc.on.ca> Reply-To: kennedy@moe.acad.humberc.on.ca NNTP-Posting-Host: ratbert.humberc.on.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) CC: gromit@halcyon.com eli curtz wrote: > Andy Zaffron wrote: > > You may post or otherwise disseminate PlayStation Format Software only > > on SCEA's Yaroze Server or similar Yaroze servers maintained by > > SCE-affiliated companies in Europe and Japan. Please refer to section > > 3.8 of your Membership and License Agreement for more details. Thank > > you again for your interest and participation in Net Yaroze. > > I guess its not a very big deal, but that doesn't seem to go too well > with my copyright of code I write. I don't want to make trouble, but I > am curious about this... > > From the Yaroze License Agreement: > > 3.8 (You shall not) Disseminate, distribute, publish, sell or license > Your or any Member's PlayStation Format Software without the advance > written consent of SCEA. You may, however, post PlayStation Format > Software on the Yaroze Server. > > 1.10 "PlayStation Format Software" means the executable files created > from the Memberís PlayStation Format Source Code. > > While I'm certainly not a copyright lawyer I read this as saying I can't > distribute binaries (or any Sony source code), but I CAN distribute > source code to which I hold the copyright. > > Again, I'm not trying to be a smart-alec, I'm just curious about the > rules (I'd rather be able to post source on my external web page.) > > eli > gromit@halcyon.com Hmm.. I'm Interested too. But for a different reason. I.E. Open Software's Mach Kernel Realtime OS on PSX, and Freeware. To Do this, The Mach Kernel would have to be remote hosted. The items accessed by the LIBPS.A file {ROM Referenced Object Code} and the "Included" Header files would have to be transferred from one platform to the other. IE from the Dos GNU platform to a Mach Based Remote host IE Linux or MkLinux. Providing that the Header files contain the Sony Copyright, AND I am doing this within the confines of the Net Yaroze Project Legally there are no grounds to saying That I am Disseminating Nor Publishing the SCE Affiliated software for commercial benefit. As for the freeware Thats A Different Story. Article 3.8 Specifically addresses "Publishing" as a means of distribution. Putting out Includes and the LIBPS.A ELF file for Export to a Freeware Environment such a s Linux or MkLinux, would be contrary to this agreement guideline. Sony Computer Entertainment would have to release a version {Modified of course--> No Piracy of Commercial Software Titles allowed.} of the header files and Either a custom library file that would be confined to a Freeware Real-Time Micro-kernel basis {MACH-> That I'm trying to host. Without using too much of the SCEA referred material} or a release version of the library file available as a GNU Freeware software title along with the header files, under the GNU Software Agreement. Pughuah! Ack! Puitiuoy! That said, if the PSX was used in Educational circles as a Development platform for Educational Versions of a Real-Time OS Computer applications course, using A Regular PSX system: Sony Could distrubute the BOOT_CD that would allow a Bootstrapper to verify the system for "Freeware useage": Similar to the NetYaroze, only The user would not have access to the ROM code Libs and certain copyright modules API'S but would be able to use play-with tinker with, and expand with the PSX. Special note: Sony Computer Entertainment OBVIOUSLY would have to be in control of this or else the would be hell to pay from commercial software developers/publishers/developers. The existing R&D Infrastructure would reamin intact, this would simply be the Lowest on the development chain. Sony could allocate none or little support for an environment like this, BUT, after seeing the Tremendous success of Linux under Intel, and the Immense success of MkLinux for RISC Power Macintosh, this would be the first step in making the Playstation the game console of choice for a large Variety of Computer users. Other game console solutions couldn't approach the open-ness of this type of introduction. Even if the hardware MAY be more superior, The advantage of having a HUGE Developer base, means that Innovative solutions {As Well as some solutions that may be quite horrible...} could be cycled FAR faster than systems using Proprietary Developer Solutions ever could. The above is my hopes and dreams of the future of the PSX. And a real attempt to release the apparent Stranglehold that other Game Console Hardware Vendors OTHER Than Sony have on their respective marketplace... I would welcome the opinions of the legal department; with review of the above. And Clarification on what Sony Computer Entertainment R&D department could possibly do to help bring a dream like this to reality. Legally in ALL contexts of course. Thank you, Sean Kennedy