Path: chuka.playstation.co.uk!scea!news From: David White Newsgroups: scea.yaroze.problems.mac Subject: Mac setup Date: Mon, 21 Apr 1997 12:43:57 -0700 Organization: SCEA Net Yaroze News Lines: 58 Message-ID: <335BC37B.5800@san.rr.com> Reply-To: dwhite2@san.rr.com NNTP-Posting-Host: dt3h2n10.san.rr.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) Hello Everybody, I've got my Net Yaroze running on my Power Mac! Most everything checked out when I connected it to my Macintosh. There were a few quirks with the Macintosh installation though: 1. After you install Code Warrior, you need to use a supplied script to convert one of the lib files on the Sony CD. What they don't tell you is that you need to transfer this lib file to your hard disk before you run the convert program or it will try to write to the CD ROM. 2. I wasn't able to connect to the Yaroze using the supplied communications software until I had removed my Global Village FAX and Teleport Control Panels from the Control Panel directory and rebooted. 3. The supplied 'check' program that you are supposed to load from the PSCommUtil program wasn't visable from its file requester. I recompiled the program and got a 'check.pse' file which was visable and ran OK. I had to remove the 'sys/' prefix from the '#include' at the top of main.c to get it to compile on the Mac. I've found that for any programs to be visable in the PSCommUtil open dialog box, they must have a File Type of 'PSX '. PSCommUtil's memory partition must be set higher to load other programs (I had to set it to 2000 to be able to load 'main' from the 'blow' sample program found in the samples section). 4. I never got the Yaroze to recognize my memory card. The memory card is supposed to remember your serial port speed setting so you won't be stuck with 9600 bits/sec. I was able to verify that the card was OK and it was visible from slot 2 (the Net Yaroze access card must be in slot 1) when booting the Play Station without the Yaroze CD ROM. Either the Yaroze software has a problem or I don't understand the correct procedure. Has anybody else had this problem? 5. I was not able to get the Code Warrior PSCommUtil program to successfully upload any of the data files from the sample programs that I downloaded from Sony's site. The upload would appear normal for a few seconds, then I would get a dialog box with the following text: Exception Thrown Error # -39 File CFile.cpp Line #211 I've notified Metrowerks of this problem as well. Hopefully, they will find a solution soon. Anyway, despite a few startup glitches, it looks like I'm off to a good start. David (see my 3D web page at www.znet.com/~dwhite/' to get a preview of what I'll be porting over to my Net Yaroze.)