Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: eli curtz Newsgroups: scea.yaroze.problems.mac Subject: My progress Date: Fri, 25 Apr 1997 16:21:10 +0000 Organization: SCEA Net Yaroze News Lines: 33 Message-ID: <3360D9F2.987@halcyon.com> Reply-To: gromit@halcyon.com NNTP-Posting-Host: lcy-pm0-ip5.halcyon.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) Ok, here's a rundown of the problems I've had over my first day (and a couple solutions) I can get the ball demo and the text demo from the Yaroze CD to download and run with PSComUtil. *Make sure you've gotten the update from MW though... I can (usually) get the "Oden" demo to download and run using PSComUtil *Make sure to change the start address in Project Settings to match that in the makefile (Thanks Wayne) I got the "Oden" demo to work ONCE by using bload() to download the files and stepping with the debugger. *Sytax for bload is result=bload("myfile.tim", (void*)0x0800000); Often the debugger seems to try to step over a library routine (particularly the GsInitGraf() func. and never come back) I cannot get bload() to work with PSComUtil - I get an error 8 back from the Yaroze. I cannot get either "survival" or "dino" to work either downloading data with PSComUtil or debugging and using bload() - if downloading I can (usually) get all the files down but I never leave the brick screen when running, if debugging I get lost in some library routine. anyway, if anybody id having better luck I'd like to hear, oh yeah, WHY NO S-VIDEO SUPPORT?!?!?! is it just me? or does the NY not use the AV out? eli curtz "Now that they're cloning sheep there's no stopping Microsoft's market share"