Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.problems.mac Subject: Re: MAC Problems Running DEMOS Date: Sat, 26 Apr 1997 17:54:43 -0700 Organization: SCEA Net Yaroze News Lines: 26 Message-ID: References: <335DCFF4.5A5B@handsontoys.com> <335FDA79.34DD@halcyon.com> NNTP-Posting-Host: ppp024-sf5.sirius.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 >This is exactly what our Playstation engineer recommends as a workaround >until a more full-featured PSComUtil is released. > >Here is his note on this particular subject: > >Use the HostIO capabilty of the debugger (or PSComUtil) to have the game >download the files that are necessary. > >Add the following code to the beginning of the game: >[....] >Note: The debugger and PSComUtil both recognize the file I/O redirection >commands. SIOCONS does not. Thus, you must use either the debugger or >PSComUtil to run the game. I've gotten bload() to work with a simple example (one data file; I haven't tried anything else yet), but I can only get it to work with the debugger. When I use PSComUtil, I get "the playstation generated an unexpected event! No. 8". I even tried putting the executable and the data file into other directories (in the same folder as PSComUtil, and in the top level of my boot drive), but no luck. How does PSComUtil find the host i/o folder? Thanks, wayne a. lee wal@blarg.net