Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: David White Newsgroups: scea.yaroze.problems.mac Subject: Re: My progress Date: Sat, 26 Apr 1997 23:00:14 -0700 Organization: SCEA Net Yaroze News Lines: 12 Message-ID: <3362EB6E.2A3F@san.rr.com> References: <3360D9F2.987@halcyon.com> Reply-To: dwhite2@san.rr.com NNTP-Posting-Host: dt3h2n10.san.rr.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Macintosh; I; PPC) > I cannot get either "survival" or "dino" to work either downloading data > with PSComUtil or debugging and using bload() - if downloading I can > (usually) get all the files down but I never leave the brick screen when > running, if debugging I get lost in some library routine. > > anyway, if anybody id having better luck I'd like to hear, > I've succesfully run "dino" via my Mac (very impressive demo!), but only after I switched from 115.2 to 57.6 kbits/sec in PSComUtil. David