Path: chuka.playstation.co.uk!scea!wal From: wal@blarg.net (wayne a. lee) Newsgroups: scea.yaroze.problems.mac Subject: tmd util update Date: Sat, 04 Apr 1998 01:45:50 -0800 Organization: SCEA News Server Lines: 48 Message-ID: NNTP-Posting-Host: ppp-asft03--080.sirius.net Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 Well, it's been a while... Version 0.21 of my TMD/RSD viewer has been around for a while, but I forgot to put a link to it on my web page! Oops. That's been corrected. Meanwhile, version 0.31 is done and I'll be uploading it soon. I'll let you know when it's been approved. If anyone wants a copy before that, let me know and I can send it (it's a bit big though, 680K StuffIt file). The newer version fixes bugs with saving PLY files, and displays textures! Here's an excerpt from the readme for version 0.31: Running the program Use the File:Open command to open a TMD or RSD file. With any luck it will display in a new window. Drag in the "scroll bars" to rotate it around. Use the View:Show Back Faces command to draw the normally hidden back-faces in wireframe (note: this can slow down rendering a lot). You can also use the arrow keys and 'z' and 'x' to rotate the object in various ways. Click and drag in some of the other controls to move the camera view around. Click in a polygon to select it. Only one poly selected at a time; the index number of the selected polygon is displayed in the pane below the window. This can be handy if you're editing an RSD file by hand and want to know which poly is which. "Reverse Polygon" changes the facing of the polygon. "Save As TMD..." lets you save the model as a TMD but this has NOT been extensively tested! "Save As PLY..." lets you save the polygon information as a PLY file, which is part of the RSD file "set". This is handy if you want to open an RSD file, fix any polygon facings, and then continue to edit the RSD file(s) by hand before converting it finally into a TMD file. Textures. Texture support varies depending on whether you opened an RSD file or a TMD file. RSD files refer to textures by filename. If those named TIM files exist in the same directory as the RSD file, they will be opened, and the textures should be displayed. On the other hand, TMD files refer to textures by texture page; i.e. they point to locations in the PlayStation's video memory -- so textured TMD files initially show up as grey. However, you can choose File:Insert TIM FileŠ to load a TIM file into TMDViewer's "virtual frame buffer". TMDViewer maintains a separate virtual frame buffer for each open file. Right now there is no way to remove TIM files from the frame buffer, except by closing and re-opening the TMD file. -- wayne a. lee