Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Linda J. Hodge" Newsgroups: scea.yaroze.problems.pc Subject: Re: "still having problems" Date: Mon, 07 Jul 1997 23:31:31 -0700 Organization: SCEA Net Yaroze News Lines: 18 Message-ID: <33C1DEC3.4D36@earthlink.net> References: <33B7010E.3CB7@earthlink.net> <33b87228.2334122@205.149.189.29> <33C177CD.5B40@austin.metrowerks.com> <33c18065.36108255@205.149.189.29> Reply-To: hodgke@earthlink.net NNTP-Posting-Host: max4-so-ca-27.earthlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0C-NSCP (Win16; U) Mario Perdue wrote: > > > > Mario > > On Mon, 07 Jul 1997 18:12:17 -0500, Mark Couvillion > wrote: > > >That....was an amazing thread. Ok its all handled mario! I so happens that com 1 was tangled with com 3 so I disenabled com 1 and rerouted it.So now com 2 is my working port!!!! I just ran the balls demo and man it is fast. It works great. The only thing Im confused on is the whole order table thing and how packets are the things you store the data in and GsDrawOT draws the packet which is in the order table? Does LoadImage() draw the the rect and image in the frame buffer?