Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@iquest.net (Mario Perdue) Newsgroups: scea.yaroze.problems.pc Subject: Re: "still having problems" Date: Tue, 08 Jul 1997 14:59:24 GMT Organization: SCEA Net Yaroze News Lines: 21 Message-ID: <33c25327.266670@205.149.189.29> References: <33B7010E.3CB7@earthlink.net> <33b87228.2334122@205.149.189.29> <33C177CD.5B40@austin.metrowerks.com> <33c18065.36108255@205.149.189.29> <33C1DEC3.4D36@earthlink.net> NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.1/32.230 On Mon, 07 Jul 1997 23:31:31 -0700, "Linda J. Hodge" wrote: >Ok its all handled mario! I so happens that com 1 was tangled with com 3 >so I disenabled com 1 and rerouted it.So now com 2 is my working >port!!!! You just made my day! >I just ran the balls demo and man it is fast. It works great. >The only thing Im confused on is the whole order table thing and how >packets are the things you store the data in and GsDrawOT draws the >packet which is in the order table? Does LoadImage() draw the the rect >and image in the frame buffer? Take a look at some of the other news groups here. The beginners and 2d_graphics news groups both have pretty good information on packets, ordering tables, etc. Then, if you still have questions, ask away. Mario