Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: mperdue@l4software.com (Mario Perdue) Newsgroups: scea.yaroze.problems.pc Subject: Re: Yaroze serial port fried? Date: Mon, 24 Nov 1997 04:07:40 GMT Organization: L4 Software Lines: 39 Message-ID: <3478fcb9.50619889@205.149.189.29> References: NNTP-Posting-Host: firewall.hrtc.net X-Newsreader: Forte Free Agent 1.11/32.235 Ryan, I havn't heard of any fried ports either way. If you're sure the com ports are good and everything is setup correctly, I can forward your message to the appropriate people at Sony. Let me know when you want that message to go. Mario On Sat, 22 Nov 1997 23:21:13 -0600, ryan@entrophica.com (Ryan Wilhm) wrote: >Hi everyone, > >At one point a few weeks ago, my Yaroze setup was working perfectly. I >had a huge project that was due at work, and didn't have any opportunity >to use the development system. (I was focusing mostly on design and >content in my spare time for these weeks...) So I fire it up earlier this >week, and to my surprise, SIOCONS can't find the Yaroze... I swapped the >mouse and yaroze com ports, same thing. (I made sure the environment >variable that SIOCONS uses reflected these changes.) Plus, there are no >hardware conflicts, IRQ, address or otherwise, being reported by windows. >I also made sure to crank the idle sensetivity all the way down in the >window I was running SIOCONS in, just to make sure windows wasn't >preempting SIOCONS, which I had trouble with initially during >downloads... > >I've read about the Yaroze frying COM ports on the PC side... can the >reverse happen? Anybody run into these difficulties? I'd test the cable, >but the Yaroze side seems to be nonstandard, and I really don't want to >mess with this sort of stuff. I haven't checked, but is there any line of >support for hardware problems like this? (As in repair, if this is indeed >a blown port or something...) > >Any responses would be appreciated. > >Thanks, >Ryan