Path: chuka.playstation.co.uk!news From: "Graeme Evans" Newsgroups: scea.yaroze.problems.pc Subject: Re: long long ints for improved accuracy Date: Mon, 15 Dec 1997 19:44:15 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 22 Message-ID: <6740vu$9k39@chuka.playstation.co.uk> References: <673eim$9k36@chuka.playstation.co.uk> NNTP-Posting-Host: fourny.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 But wont libgcc.a clash with loads of libps functions, even after you've spent ages configuring it? I think maybe I would just get the libgcc source (I believe its in with the standard gcc source distribution so get your tar and gunzip ready, you're in for a bit of a download) and ah how shall I put this maybe "write your own compatible __divdi3 and __moddi3 functions suggested by the libgcc source code" and keep stumm. GPL? What GPL? yay Graeme P.S. havent actually looked to see if this is easy but I thought i would be a smartpants and sound 'knowing' anyway. P.P.S. Did anyone see this months Byte on the motivations of hobby programmers? It was probably a load of tosh but it kind of explains why I keep hacking tools instead of writing games. Boy I need a dose of that cover disc fame stuff.