Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Wayne K. Werner" Newsgroups: scea.yaroze.problems.pc Subject: Re: long long ints for improved accuracy Date: 16 Dec 1997 08:03:33 GMT Organization: WermX Software Lines: 15 Message-ID: <01bd09f9$bb6e0be0$80bf43ce@wkwerner> References: <673eim$9k36@chuka.playstation.co.uk> NNTP-Posting-Host: port28.con2.com X-Newsreader: Microsoft Internet News 4.70.1161 john.rees@dial.pipex.com wrote: > Thanks to Alex Amsel for a throwaway remark in the More Pointless > Optimisation Tricks thread that made me aware of long longs. > After struggling with fixed point numbers for far too many hours I > really hope someone can help with this. I was aware of long longs as a part of the ANSI proposal, but was unaware that GNU had implemented it. Does CW implement it? Can't blame 'em if they don't, just curious. -- Wayne K. Werner wkwerner@con2.com