Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.problems.pc Subject: Re: long long ints for improved accuracy Date: Thu, 18 Dec 1997 22:30:17 -0600 Organization: Metrowerks Lines: 23 Message-ID: References: <673eim$9k36@chuka.playstation.co.uk> <01bd09f9$bb6e0be0$80bf43ce@wkwerner> NNTP-Posting-Host: mtwks118.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.4.0 In article <01bd09f9$bb6e0be0$80bf43ce@wkwerner>, "Wayne K. Werner" wrote: >john.rees@dial.pipex.com wrote: > >> Thanks to Alex Amsel for a throwaway remark in the More Pointless >> Optimisation Tricks thread that made me aware of long longs. >> After struggling with fixed point numbers for far too many hours I >> really hope someone can help with this. > >I was aware of long longs as a part of the ANSI proposal, but >was unaware that GNU had implemented it. Does CW implement it? >Can't blame 'em if they don't, just curious. Yes. CodeWarrior for Net Yaroze Release 2 supports long long and supplies library functions (in the math library) to perform the various long long operations. -Joel -- PlayStation Development Tools Dude Metrowerks