Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: David Price Newsgroups: scea.yaroze.problems.pc Subject: siocons - DTLH3000 not ready! Date: Thu, 24 Apr 1997 23:33:17 -0500 Organization: SCEA Net Yaroze News Lines: 35 Message-ID: <3360340D.1F5@cris.com> Reply-To: daprice@cris.com NNTP-Posting-Host: 61006d0002da.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) I have successfully been using PSComUtil that came with CodeWarrior, but I have a problem using siocons. The console seems to be partially communicating with siocons. I'm connected to the console on COM2. It behaves the same whether I'm using Win95 DOS window or when I reboot only in DOS. Here is a typical session: <<<>>> C:\PSX\SAMPLE\CHECK>siocons siocons -- PlayStation debug system console program for DTLH3000 1996/05/10 00:00:03 type F1 ----> display help when hung up try type ESC I/O addr = 0x02F8, IRQ=3(vect=0x000B,8259=20) BAUDRATE = 9600 [DTLH3000 not ready!][DTLH3000 not ready!][DTLH3000 not ready!] <<<>> Connected CIP ver2.0 Communication baud rate 9600 bps OK >> Connected CIP ver2.0 Communication baud rate 9600 bps OK >>[DTLH3000 not ready!] The "not ready" message seems to be coming from the console so the serial link seems to be communicating. Any idea what might be happening? Thanks, David Price