Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith) Newsgroups: scea.yaroze.problems.pc Subject: Re: Help!!! Date: Tue, 20 Jan 1998 12:17:44 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <34c49503.3630628@www-s.playstation.co.uk> References: <34C14F81.72B85747@triplebeam.com> <34c1416b.9767515@news.scea.sony.com> <34C1AA34.D9DAB9F8@triplebeam.com> NNTP-Posting-Host: trish.snsys.com X-Newsreader: Forte Free Agent 1.11/32.235 On Sat, 17 Jan 1998 23:07:33 -0800, tsanjose wrote: >I'm not really sure what this .cpe file is. I know he burned me a >disc(thinking that commercially developed code WILL work on the Yaroze, by >simply poping the CD in) I told him that the CD is not being recognized by >the NY and that he should send me the files needed to execute this. So he >sent me a .exe and a .cpe file. I have little to NO programming experience, >so I'm having a tough time understanding the NY. I managed to set the NY up >and can run the "hello world" stuff, so I know it's cofingured properly. I >just need to know where to place these files... Any ideas??? Aha, there's more. The Yaroze isn't like a blue debug station; it can only run Sony-burned CDs with an anti-piracy code on them (like published games), and developers can't produce these. The CD he sent you was most likely a gold CD which will run on a debug station but is useless otherwise. I suspect the only way you're likely to see his program is if he builds the code to work on a Yaroze himself, checks it himself, and then sends you the files. That's discounting the most obvious option of going to visit him (which might also be the hardest if he's miles away). - Gil