Path: chuka.playstation.co.uk!news From: gil@snsys.com (Gil Jaysmith (Telecommuting)) Newsgroups: scea.yaroze.problems.pc Subject: Re: Help!!! Date: Wed, 21 Jan 1998 01:11:28 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <34c5498d.16715327@news.playstation.co.uk> References: <34C14F81.72B85747@triplebeam.com> <34c49370.3228487@www-s.playstation.co.uk> <6a2qob$9102@chuka.playstation.co.uk> NNTP-Posting-Host: th-eng07-025.pool.dircon.co.uk X-Newsreader: Forte Free Agent 1.1/32.230 On Tue, 20 Jan 1998 18:40:30 -0000, "Graeme Evans" wrote: >Ive seen the source to a CPE->EXE converter somewhere on the internet and >siocons can download EXE format i believe. But you still need the whole code >to be located after 0x80090000. Which is way higher than where most CPEs start. Basically this just isn't going to work, he said optimistically. If you point me at that source I'll see whether Sony needs to plug a leak, since cpe2x is one of their contributions to the pro toolchain. Alternatively, if it was written from scratch, I can criticise its handling of CPEs ;=) - Gil